Welcome to the website of Kaz Grace, currently a post-doc at the University of North Carolina at Charlotte. Previously I was a post-doc at the University of Sydney, and before that a doctoral student at the same institution. My research is in computationally modelling, evaluating and understanding creativity, and I'm fascinated by how AI can change the relationship between creative workers and the technologies they use. My doctoral thesis, submitted in 2011, was on computational models of associative reasoning in design thinking. This page contains a list of my publications and research directions.
I can be contacted at: or on LinkedIn.
- Interpretation-driven association in design, 2012. Conducted under the supervision of Dr Rob Saunders and Professor John Gero.
- Grace, K, Maher, ML, Fisher, D and Brady, K: (2014) A data-intensive approach to predicting creative designs based on novelty, value and surprise, International Journal of Design, Creativity and Innovation (to appear). (pdf)
- Grace, K, Gero, JS and Saunders, R: (2014) Interpretation-driven mapping: a framework for parallel search and re-representation for computational analogy in design, AIEDAM Special Issue on Analogical Thinking (to appear). (pdf preprint)
- Grace, K and Maher, ML: (2014) What to expect when you’re expecting: the role of unexpectedness in computationally evaluating creativity, Proceedings of the 4th International Conference on Computational Creativity, (to appear). (pdf)
- Grace, K, Maher, ML, Fisher, D and Brady, K: (2014) Modeling expectation for evaluating surprise in design creativity, Design Computing and Cognition 2014, pp 201–220 (Best Paper Award at DCC’14). (pdf)
- Grace, K, Maher, ML, Preece, J, Yeh, T, Stangl, A and Boston, C: (2014) A process model for crowdsourcing design: A case study in citizen science, Design Computing and Cognition 2014, pp 263--282. (pdf)
- Preece, J, Grace, K, Boston, C, Maher, ML, Yeh, T and Stangl, A: (2014) Crowdsourcing Design and Citizen Science Data using a tabletop in a nature preserve, European Conference on Social Media (to appear). (pdf)
- Grace, K, Wasinger, R, Ackad, C, Collins, A, Dawson, O, Gluga, R, Kay, J, and Tomitsch, M: (2013) Conveying interactivity at an interactive public information display, Proceedings of the 2nd ACM International Symposium on Pervasive Displays, pp. 19–24. (pdf)
- Grace, K, Gero, J and Saunders, R: (2013) Learning how to reinterpret creative problems, Proceedings of the Fourth International Conference on Computational Creativity, Sydney, pp. 113–117. (pdf)
- Grace, K, Gero, J and Saunders, R: (2012) Representational affordances and creativity in association-based systems, in , ML Maher, K Hammond, A Pease, R Perez y Perez, D Ventura and G Wiggins (eds), Proceedings of the Third International Conference on Computational Creativity, University College Dublin, Ireland, pp. 195--202. (pdf)
- Grace, K, Gero, J and Saunders, R: (2012) Constructing computational associations between ornamental designs, in, T Fischer, K De Biswas, J Ham, R Naka and W Huang (eds), Beyond Codes and Pixels CAADRIA2012, CAADRIA, Hong Kong, pp. 37--46. (pdf)
- Hespanhol, L, Tomitsch, M, Grace, K, Collins, A and Kay, J: (2012) Investigating intuitiveness and effectiveness of gestures for free spatial interaction with large displays in E Huang (ed), 2012 International Symposium on Pervasive Displays. (pdf)
- Grace, K, Saunders, R and Gero, J: (2011) Interpretation-driven visual association, in D Ventura, P Gervas, DF Harrell, ML Maher, A Pease and G Wiggins (eds), Proceedings of the Second International Conference on Computational Creativity, Mexico City, pp. 132--134. (pdf)
- Grace, K, Gero, J and Saunders, R: (2011) Applying interpretation-driven association to design domains, in CM Herr, N Gu, S Roudavski and MA Schnabel (eds), Circuit Bending, Breaking and Mending, CAADRIA, Hong Kong, pp. 453--462 (Best Presentation Award at CAADRIA2011). (pdf)
- Grace, K, Saunders, R and Gero, J: (2010) Constructing conceptual spaces for novel associations, in D Ventura, A Pease, R Perez y Perez, G Ritchie and T Veale (eds), Proceedings of the International Conference on Computational Creativity, University of Coimbra, pp.110--119. (pdf)
- Saunders, R and Grace, K: (2009) Extending Context Free to teach interactive evolutionary design systems, EvoMUSART 2009, Eberhard Karls Universitat, Tubingen, Germany. (also published as a chapter in Applications of Evolutionary Computing, Vol. 5484 of LNCS, Springer, pp. 591--596.) (pdf)
- Gero, J, Grace, K and Saunders, R: (2008) Computational analogy-making in design: A process architecture, in W Nakapan, E Mahaek, K Teeraparbwong and P Nilkaew (eds), CAADRIA 2008, Pimniyom Press, Thailand, pp. 309-316. (pdf)
- Saunders, R and Grace, K: (2008) Towards a computational model of creative cultures, AAAI Spring Symposium on Creative Intelligent Systems, AAAI Press. (pdf)
- Grace, K, Saunders, R and Gero, J: (2008) A computational model for constructing novel associations, International Joint Workshop on Computational Creativity, Universidad Complutense de Madrid, Spain. (pdf)
- Grace, K, Gero, J and Saunders, R: (2006) Assisting design by analogy, in S Shannon, V Soebarto and T Williamson (eds), Proceedings of the 40th Annual Conference of the Architectural Science Association, University of Adelaide, Australia.
- Computationally evaluating the creativity of designed objects: This project, at UNCC's Design Lab, is investigating computational methods of evaluating creative products. We model creative products as exhibiting each of novelty, value and surprise, and construct computational models of those notions. We have experimented with this approach in the domains of car and mobile device design, and are exploring applications to evaluating the creativity of research papers, hypotheses about large-scale data, and crowdsourcing contributions. This work is being conducted under the supervision of Professor Mary Lou Maher
- Interpretation in computational analogy-making: This project, started during my PhD and continued at UNCC's Design Lab, investigates how the representation of objects involved in computational models of analogy-making change during the search for mappings between them. A significant challenge in developing computational models of analogy, metaphor and other creative associative processes is that of causality: which comes first, the representations that permit a new connection, or the structure of that new connection itself? We have developed a framework for iterative re-representation of analogues, the IDM Framework, demonstrating the advantages of conceptualising analogy-making as a parallel search for both how to represent objects and how to map them. From that framework we have developed a computational model, Idiom, and demonstrated its feasibility in the domain of ornamental designs. This work is in collaboration with Professor John Gero and Dr Rob Saunders.
- Interactive public-space displays: This project, in which I participated during my time at the CHAI research group at the School of IT of Sydney University, investigated interaction design principles for interactive wall displays in public spaces. The goal of the project was to develop an understanding of how information spaces can be intuitively navigated with Natural User Interfaces, and how informative public-space displays can spark and sustain engagement. A design-based research approach was followed, and a large rear-projected interactive installation was installed on the prow of the SIT Building. This work was conducted under the supervision of Professor Judy Kay, in conjunction with Dr Martin Tomitsch and was funded by the SmartServices CRC.